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Veknoid_Outcast said:

Nice review :)

I agree with pretty much everything except the criticism of motion-control combat. I found it to be a revelation. Every enemy encounter became a test of timing and wits, as players had to find the enemy's weak point and attack at the right angle with the correct timing. And, because the MotionPlus allowed for much improved accuracy, I felt like I had complete control over Link as a swordsman.

I loved it so much, in fact, that it will be difficult to return to regular button presses when Zelda U arrives later this year.

The one thing that hurt the game most, I think, was its linear path. Playing Skyward Sword, I felt like I was simply going from point A to point B, without much to do in between. Still, the combination of immersive motion controls, amazing art direction, beautiful music and sound, and spectacular boss and dungeon design make Skyward Sword an instant classic, despite its straightforward game design.

Glad you enjoyed it :)

Veknoid says pretty much exactly what I wanted to say.

I think you have some fair points. I would give it a lower grade, but I'm a harsh judge. Getting an 8 and above is rare in my book. I like the game a lot though, it's an excellent Zelda game. The series has such a high standard that me saying I think it's the second worst 3D Zelda definitely doesn't mean it's bad.

I agree with most of your points, except the motion control. I loved the combat in Skyward Sword an the way the Wii Remote is used in puzzles. Really the only thing I felt motion control was a bit unnecessary for was the swimming, the rest felt natural. I agree the dungeons were top notch and the game looked very good, but I'm with Veknoid on the game's overworld. The linearity doesn't do it much favors.