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Nice review :)

I agree with pretty much everything except the criticism of motion-control combat. I found it to be a revelation. Every enemy encounter became a test of timing and wits, as players had to find the enemy's weak point and attack at the right angle with the correct timing. And, because the MotionPlus allowed for much improved accuracy, I felt like I had complete control over Link as a swordsman.

I loved it so much, in fact, that it will be difficult to return to regular button presses when Zelda U arrives later this year.

The one thing that hurt the game most, I think, was its linear path. Playing Skyward Sword, I felt like I was simply going from point A to point B, without much to do in between. Still, the combination of immersive motion controls, amazing art direction, beautiful music and sound, and spectacular boss and dungeon design make Skyward Sword an instant classic, despite its straightforward game design.

Glad you enjoyed it :)