| teigaga said: Its interesting because watching that gameplay from Pokken I was imagining a pokemon battle system for an RPG where the 4 face buttons are your main attacks, you can change the nature of the attack depending on how long you hold down the button for. i.e tap for a quick watergun/squirt, hold for a more powerful version. Outside of your main attacks you'd be granted basic navigation and defence abilities, specifc to the pokemon, its natural abilities and its speed/defence attributes which you can obviously train. My immediate thoughts is that the handheld games should always be turned based, but I'd love to see a console interation of Stadium 3 incorporate real time action gameplay. Theres only so much a turn based system can do to bring Pokemon alive, watching the anime (which is now shit) you truly get a sense of how unqiue each pokemon and its behaviour/attributes are, this rarely translates in the actual games IMO. It will also finally allow environments to play a key part in battle, something the anime has always focused on but hasn't been fully recreated in the actual games. |
While I wouldn't exactly compare Pokken to the stadium games, I do think that it is trying to take their place. Masuda was right; there's really no point to those games now that we have Pokemon battles in 3D. Pokken allows for a console Pokemon spin off that can still differenciate itself from the main series games.
A lot of people, including me, thought that mapping 4 different attacks to the face buttons seemed like a no brainer, but now that I've seen how Pokken does it, I see how that can overcomplicate things a bit. Truthfully, the Pokemon have plenty more attacks than the can in the RPG with less buttons. There were even things like Machamp with Bulk Up/Focus Energy, which is great to see. I'm not really a fan of the assist Pokemon concept, but I do think it's a clever way of including more Pokemon in the game.
I do think that XY did a great job of protraying the nature of each Pokemon species. The 3D animation really does work wonders, especially with little touchess like the affection bonuses in battle. Even though I think XY are some of the weakest games in the series, I've never felt more connected to my Pokemon individually.
With the inified platform, there really won't be a handheld or console only Pokemon game anymore, so I hope the games can rival each other in scale. You can tell that Genius Sonority tried to do that with Colloseum and XD, but I don't think they did a good job at all. The very nature of this game being an action fighting game instead of a turn-based one gives them a much better chance at succeeding, if they can keep the game feeling like an adventure.
Tekken 6 had a story driven single player campaign too, so it isn't like Hareda is opposed to exploration in a fighting game, even if it was very limited in that case.







