By using this site, you agree to our Privacy Policy and our Terms of Use. Close
  • That gamepad for the arcade cab is not final. It ill change design down the line.
  • The menu screen showed options for local player vs player as well as online player vs player battles across different arcades.
  • On the Pokemon select screen, Pokemon are graded in 3 different aspect of the game. 1st is Resonance Burst mode(共鳴エネルギー) which is like the Pokemon's own 'Ultra' (Ultimate Jutsu) attack, then field phase offense (3D Mode) and lastly duel phase offense (2D Mode).
  • You can select support Pokemon to assist your main fighter Pokemon. Support Pokemon have their own gauge to manage.
  • When you start off the match, the Pokemon will be in 'field phase' mode. Camera is lifted further back and Pokemon are more mobile to move around the field. This gameplay was described as '3D field action.'
  • Once the 2 Pokemon get close, the Pokemon will be in 'duel phase' mode and the camera will zoom into the Pokemon and lean onto the side. Like a 'normal' fighting game camera. This part of the game will emphasis the normal fundamentals you usually see in regular fighting games.
  • Attacks beats throws, throws beats guarding, guarding beats attacks.
  • Guarding an opponent attacks over and over will degrade your shield. (think of it like the Super Smash Bros shield.)
  • Your Pokemon gets access to one big 'burst' attack once they're in that Resonance. You only get to use it once so I guess it's akin to an Ultra.