I've never been sold on No Man's Sky, but reading about trading and mining resources makes me more optimistic.
What continues to worry me is best captured in this segment of the article: "Sean adds that the way the game is structured is in direct contrast to what we've come to expect from most modern games. Things like defined objectives and linear structures, whether in story or gameplay, are what Sean finds very predictable. So making an open-ended game was the goal from the outset."
I'm all for open-ended gameplay, but I feel strongly that even open-ended games need some type of structure and a set of tangible goalposts to create an enjoyable video game experience. There's a fine line between granting some and too much freedom to the player, between a game with many options and a game without a rudder.
I just hope No Man's Sky isn't the latter.










