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Samus Aran said:
Soundwave said:
Samus Aran said:
Soundwave said:

Maybe we'll know someday for sure, but I remember him being very anti-CD in those days. I wouldn't be surprised if he had a lot of input in that decision. 

That's Gunpei Yokoi's philosophy. Granted, Miyamoto was one of his disciplines. 


I doubt it. Yokoi was principally a handheld guy (and his philosophy is certainly reflected in Nintendo's handheld design, but not consoles, Nintendo had fairly high end consoles in the 1990s).

What do you think the Wii and WIi U are? Even the N64 because it stuck with an old medium qualifies.

I know some people will jump all over me for it but I think a lot of the Wii/DS was a bit of a fluke. Like for example they had no idea the DS was going to have a touchscreen at first, Yamauchi just insisted on two screens because he liked two screens (lol). Then Nintendo had to work backwards and figure out what to do with the second screen, that's how the touch input idea was born.

That's by Nintendo's own admission as to how the DS came together, which doesn't really strike me as a company that really knew what they were doing, but one that inadvertantly stumbled into something. 

I think the Wii/DS philosphy though comes from Yamauchi, I think he decided after the GameCube era that Nintendo could not compete head on with companies like Sony and particularily Microsoft that had huge cash reserves so they had to go the opposite direction.

Which worked well for a while, the problem ended up being they were like a schoolkid that discovered a $100 bill on the playground, but then a bigger, older kid swooped in and took it away from them. Apple/Google took over the casual market, and Nintendo with its conversative heirarachy predictably made bad decisions this gen and have squandered most of their marketshare from last gen.