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spemanig said:
PixelPerfect said:

It was less the speed but more of the lack of some of the more advanced techniques like wavedashing and L-cancelling that most people disliked about the newer Smash games.  While there is an item that allows you to land quicker after attacks mid-air, it would be difficult trying to get almost 50 of the same equipment with the same stat boosts which is why they are banned in most tournaments.  Plus there are still some aspects of the engine like lack of shieldstun and the fact that dodge rolls are easy to abuse that Smash 4 can't be like Melee even with speed increasing items.


It doens't have to be "like Melee." It only has to be competively viable. No reason that can't be done with modifications. SF4 isn't like SF2. There are differences. No reason the same can't be done here. Make new advanced techniques.

Well, the game is still new so any advanced techs are still being discovered though there have been a few.  Also, many people see the game as competitively viable in the state in currently is, just in a different way then Melee as Smash 4 relies more on good reads while Melee is about good reflexes.  Plus, as I stated before, custom items would be too much of a hassle to set up where it is equal for everyone since they are just random drops.