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RolStoppable said:

There's no redemption with so many better Mega Man games out there.

I forgot to mention that the camera (as much as you can call it that in a sidescroller) is poor too. The playable character being in the center of the screen is sub-optimal; a dynamicly shifting camera to show you more of what is ahead of you would have been better. Also, in the factory level you can't see the moving platforms unless you slide down to the lowest points of the walls; that's pretty crappy too.

Bolded is a good point. I still think you could completely ignore the elfs and experience a good (if difficult) Mega Man game. The implementation of lives is terrible but as you point out it can also be ignored.

I do think the player should be in the center most of the time as there may be times you wish to go "backwards" -- in fact I remember the factory level you mention (I think it was in that one), and a specific section early on where you can climb platforms opposite the starting direction to access a shortcut. That moving platform section did have those "camera" problems, but I guess I got through it so they didn't make it impossible. Maybe a more dynamic camera that could shift a bit or zoom in and out slightly would have served the game better.