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McDonaldsGuy said:

The facts are clear: The fans want a realistic Zelda. Notice Skyward Sword nor Zelda Wii U set the world on fire, but then compare it to the reactions to Twilight Princess' reveal. That's enough evidence right there. Otherwise you're in denial.


Zelda Wii U is out already? I'm sorry, did I miss something? How come they didn't give it a better title than that? First SSB, now Zelda, dangit.

Also, you love judging the success of Zelda games based on the hype they got from the live E3 crowd. How do you judge Zelda Wii U's hype when there was no live crowd? By your logic, no live crowd = no hype. Either way, you're still ignoring my question and comparing sales based on live E3 crowd reactions. I asked you to come up with something else (which you did in the first 85 percent of the post, so I'll gladly give you credit for that - that was actually a strong point), you still fall back to the same old tired ass reasoning.

Here's some things about Wind Waker:

1) Phantom Hourglass = Wind Waker 2. It's a direct sequel and everything.

2) Like I said, this game was doomed from the moment Nintendo did the bait-and-switch. If Nintendo would have made TP first and WW second, the latter most likely would have been received much better, especially if it got the mulitconsole release.

3) It was a GameCube game. On a userbase of 22 million maximum, it was always going to be doomed. Twilight Princess is available across two consoles with combines sales of 120+ million, and was a launch game on one of them, meaning it was the biggest fish in a very small pond. It's not hard to figure out which game has the better prospects.

KyleeStrutt said:
The vast mayority of gamers don't want Zelda anymore, they could make it with the Fox Engine with Johnny Depp making mocap for Link the game wouldn't explode in popularity, Zelda is not that big of a deal anymore.

Dark Souls, Elder Scrolls and many other have surpassed the Zelda series in nearly every way possible.

Also, while the artstyle certainly helped, the main reason Twilight Princess was such a huge hit is because it was a Wii launch title, it was essentially the only game worth getting for the system for the first months, had the game came out in 2011 instead of SS it wouldn't have had the same level of success as it did.

Twilight Princess released at the right time, nothing more, nothing else.

Thank you. This sums up what I've been saying all along. I asked this guy earlier how come Majora's Mask only sold half as well as Ocarina of Time despite having the exact same engine and art style, he blames it on the 3-day cycle as if it was that huge of a game changer.