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plip.plop said:
I like the breakdown you presented. But I feel that certain categories should hold more weight than others. I don't think emotion should have the same amount of points as Gameplay, or Quality.

It should be broken down more, points wise) like a class in School. i.e. Gameplay=Test, whereas Emotion= pop quizzes Value = Homework.

How can you truly enjoy a game with broken controls/features, and poor value/presentation, no matter how good/epic the story is?


Can't the same thing be said the other way around with your last question? If someone doesn't like the story of a game then most likely they won't enjoy it or it might outright turn them off the game. I like his equal point system. it's not trying to make up or give any extra value to something.