| plip.plop said: I like the breakdown you presented. But I feel that certain categories should hold more weight than others. I don't think emotion should have the same amount of points as Gameplay, or Quality. It should be broken down more, points wise) like a class in School. i.e. Gameplay=Test, whereas Emotion= pop quizzes Value = Homework. How can you truly enjoy a game with broken controls/features, and poor value/presentation, no matter how good/epic the story is? |
Can't the same thing be said the other way around with your last question? If someone doesn't like the story of a game then most likely they won't enjoy it or it might outright turn them off the game. I like his equal point system. it's not trying to make up or give any extra value to something.








