By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Intrinsic said:
Well that's great. I think the root of all these problems is that $60 price point. Its like the industry didn't realize that games being priced at $60 simply meant that they had priced themselves out of the impulse buy category for people. When people are spending $60 a game, experimentation goes right outta the window and more boxes has to be checked to warrant a buy. Which means extremely high development budgets.

I don't think so. Your standard new release has never been cheaper than $60 after adjusting for inflation, and it's usually been considerably more than that. The big problems are things like the graphical arms race and the ensuing budgetary explosion, and gaming going from being a niche hobbyist market to a huge part of the entertainment industry. Basically, everything that has afflicted Hollywood for so long is now affecting gaming.