Tachikoma said:
McDonaldsGuy said:
You forget Halo's impact. I've been gaming since 1992 and Halo is the only game that made by a whole console for it, and as obvious by its popularity I wasn't the only one.
It was innovative in many respects:
- First with a melee button
- Removed cycling through weapons
- Shield recharging
- Open outdoor environments (most FPS if not all before this were all pretty much corridor)
- When Halo was released in 2001 no other console FPS had such intuitive controls, awesome weapons, intelligent enemy AI, vehicle controls and selections and great story. Not even Goldeneye had these.
After Halo came out, most games started to use regenerating health, balanced weapons, limited weapons to carry, button for melees/grenades, vehicles, and more of an emphasis on AI.
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You could melee in Doom. Marathon (also by bungie) had no weapon cycling either Tribes had shield recharging Tribes and Deus Ex was the first with expansive environments, though some would argue levels of doom, hexen and duke nukem too.
None of this is innovation.
You need to just stop.
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I am talking console FPS obviously. I am talking console innovations. Otherwise my point would even be more right cause guess who makes Windows? Microsoft.
Halo revolutionized the industry.