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SkyHold said:




So sales are what makes something revolutionary? As for online gaming Halo did not revolutionize anything and Bungy get's the credit for making that game,not MS.MMOS had already made online gaming popular years before Halo and Socom was a game that made an impact online as well as Unreal Tournament.

 

You forget Halo's impact. I've been gaming since 1992 and Halo is the only game that made by a whole console for it, and as obvious by its popularity I wasn't the only one.

It was innovative in many respects:

- First with a melee button

- Removed cycling through weapons

- Shield recharging

- Open outdoor environments (most FPS if not all before this were all pretty much corridor)

- When Halo was released in 2001 no other console FPS had such intuitive controls, awesome weapons, intelligent enemy AI, vehicle controls and selections and great story. Not even Goldeneye had these.

After Halo came out, most games started to use regenerating health, balanced weapons, limited weapons to carry, button for melees/grenades, vehicles, and more of an emphasis on AI.