By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zorg1000 said:
Excluding the poor resolution, is their any other reason u wouldn't own one?

Well does it matter? :P   That's the hangup of hangups, the concept and price point are diametrically opposed to one another, for now. 

Also, if it's just a handheld but not portable, why bother?  Handheld and home console game design are fundamentally different so if you want every game playable on both, either one side will suffer or Nintendo will still have to do roughly the same work to produce two games to appeal to the two different groups, just the home console one will be gimped to oblivion by the power restrictions. I mean play Super Mario 3D Land and then 3D World.  There is a design difference in the level layout, the pace, the scale, etc to accomodate convenience and on-the-go gaming where 3D Land is concerned.  Even compare Metroid Fusion and the old Super Metroid:  gameplay wise, very similar, but Fusion is blatantly designed to be more convenient and faster to fit with the handheld design philosophy.  Most handheld games are shorter for this very reason: you can marathon games like fusion in two to three hours and even games like 3D Land are not very long.  Just saying, the two are different so it's not like they can just be all willy nilly with it; it's not as easy as fuse platforms, print money.