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sundin13 said:
DerNebel said:
sundin13 said:


Wow, just keep moving those goal posts...call it what you will, but when a button prompt pops up on screen in the middle of a cutscene, I'm going to call it a fucking QTE.

Then that is you being wrong, not every freaking button prompt is a QUICK time event.


According to some common definitions of QTE, it is (EDIT: again, when an on screen button prompt appears during a cutscene to give player a small amount of control during said cutscene)...like I said, call it whatever you want, but it is still a pretty damn stupid gameplay mechanic, and whining about the semantics about whether to call it a QTE or invent some new term (i am quite partial to "OSBP" aka On Screen Button Prompt) is just ridiculously nitpicky. 

 

You mean according to a Wikipedia definition that you didn't even quote completely?

Here's the sentence that you conveniently left out of your definition:

"Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over."

This is the difference here, a quick time event, if not performed in time, leads to a failure of the sequence, with a button prompt on the other hand you can take your time and nothing happens, the cutscene will just not continue. And this bit you linked in that first gameplay section looked way more like a simple button prompt than a QTE.

Now neither QTEs nor button prompts are particularly exhilerating gameplay mechanics, but they are not the same and QTEs are without a doubt the more annoying of the 2.