McDonaldsGuy said:
- The Wii U is a far worse name than the Xbox One (which is a terrible name). Mainly because it caused a lot of confusion (which the One should have too but surprisingly didn't). - The Wii U is at most barely more powerful than the PS3 and 360 which is unacceptable in 2012 and unacceptable to charge $349 for it - There is no "vocal minority" in regard to the gamepad controller. It has been rejected by EVERYONE even Nintendo who have yet to make any good uses of it. Compare it to the Wiimote which Twilight Princess, Galaxy, and Wii Sports made it useful. - Mario 3D World flopped - The Zelda art style is bad. Twilight Princess is also the second best selling Zelda game behind Ocarina of Time... Skyward Sword sold TERRIBLY primarily due to its art style. |
@Bold: There's no way you can possibly prove that, especially since it doesn't take much research for you to know it isn't true. I wont argue that everyone embraces it, but I am quite sure that there's no way for you to prove that most people don't care about the idea of what you could do with it.
As for making good uses of it, there are some examples of good uses of the gamepad, and it's unfortunate that Nintendo hasn't fully implemented them yet, but I think it has more to do with Nintendo focusing on making as much money as they can on the system for now. It would likely end up costing more money to experiment with it than to just simply pump out money makers.
@Mario flopping, I disagree. You compare it to Galaxy and the original 3D Mario (Mario 64), but those are bad comparisons when you take the other factors into account. Given the install base for the Wii U, it did pretty well.
@Zelda art style, there's really nothing you can show that proves that Skyward Sword sold fewer units due to its art style. It would actually be more believable to say that Skyward Sword sold less due to it being launched near the end of the Wii's life (which there is some relation between software sales and the time of release, believe it or not), or that the motion controls turned people away from the game. Twilight Princess also released on the Gamecube initially, and it sold terribly. Your reasoning for why Skyward Sword sold as little as it did (which, objectively speaking, it did not sell "terribly") can be akin to saying that Twilight Princess for Gamecube sold very little was primarily because it is the Gamecube it sold on, and the Wii version sold as much as it did primarily due to the Wii having sold many hardware units.








