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Intrinsic said:
curl-6 said:

Just to be clear, I am NOT saying "it will suck cos it's not innovative".

I just hardly think the things described in the OP are innovative.

Ok, two questions. 

 

  1. what is your idea of an innovative game, and by that I mean a game that is doing a majority of things that's have never been done before in games released in the last 10 years?
  2. Let's assume that the points pointed out in the op doesn't qualify as innovation in your book (which is perfectly fine) with a thorough understanding of what it ,means for a game to be innovative do you feel the games criticism is justified? 
Its one thing to day a game is boring, or doesn't play well or even that its broken. its another thing to say its not innovative. Like look at this,
"the gunplay in the game feels great, the weapons are perfectly weighted and they seem to pack a punch, the cover system works great and how the game seamlessly goes from gameplay to cut scenes is beautifully done, but the game just lacks innovation. I felt I was playing another third person shooter"
Wtf??? That was an actual criticism on the game. And that is what I find shocking. So the games biggest flaw is that its a third person shooter??????

 

I hesitate to judge a game that isn't out yet, and I'm not going to do so for The Order until I get the chance to have a shot for myself. I don't believe innovation is an essential component of a quality game, as I can think of many that do nothing new, but what they do, they do well. From the extract you gave me though, it sounds like what they are trying to describe isn't so much innovation, but rather novelty, or personality. Again, I can't say yet if I agree or not.