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jonathanalis said:

Im not a tech expert, i have a doubt.

If AMD arm x86 hybrid arquitecture are really on the next nintendo systems, as rumors say, they would have backwards compatibility?

Backwards compatobility seems to be important for nintendo, but history(PS4 and XBO) says that changing the arquitecture leads to forget aboult backwards compatibility.

So there is my question, is possible (viable)to have backwards compatibility on the next nintendo home console if they choose a x86?

Is possible for the next handheld to run 3DS games?

 

Probably possible for the next handheld, since it's potentially also ARM, assuming they keep the 3D tech (or it could abandon it, doesn't really matter).  

I'm gonna guess that they're not going to have backwards compatibility.  Every previous Nintendo system with a change in architecture (SNES->N64, N64->gamecube) wasn't backwards compatible. Hell, even NES->SNES wasn't, and that would have been really easy for them to do.  

Honestly the biggest thing they need to upgrade is the GPU and make smart decisions that will allow them to maximize performance without sacrificing visual quality.  Having tons of available RAM is great, but if the bandwidth is slow, or latency is high, etc, it won't matter.  Gamecube had really good efficiency, especially for its time, so it was able to keep up with the Xbox visually even though its specs didn't look nearly as good.  If they're going with a newer AMD architecture, maybe they can offload even more processing that'd normally go to the CPU with the GPU cores.



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