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Lucas-Rio said:


I have searched.

 

If Yokai watch had a deep battle system instead of an autobattle mode where the computer attacked alone, I might have been interested. If it wasn"t  that bad design wise it would have helped too.

But now, let the topic be about more serious games like it supposed to do.

Have you ever played Pokémon? What's so involved about Pokémon's battlesystem? All you do is spam flamethrower or something else to win. Keep in mind that I'm just talking about the singleplayer campaign, not the online.

You haven't played Yokai Watch, so you don't know how deep it is. It uses the dual screen far more effectively than Pokémon ever will.

Both games are aimed at children. I'm sure both games can also be enjoyed by adults...

Anyway, like I said, Pokémon formula will not change, unless the sales start going down a lot. You shouldn't expect much from Gamefreak, especially not anything as ambitious as a Monolith Soft game. Gamefreak sucks at making engines for games, which explains why Pokémon X/Y run so poorly. The framerate drops down to 10 quite often during battles, it's painful to watch. Don't tell me Pokémon looks good, because it doesn't. If they'd ever make a game as big and ambitious as Xenoblade Chronicles, the game would probably crash and run in single digit frame rate... Maybe Nintendo should give the Pokémon IP to a new company.