binary solo said:
The physicality of buttons has much more to it than merely being an input method. Sure you can get used to touch screen "buttons" but they are a second class solution to proper buttons. I agree that a physical analog stick is more essential to give a phone better gaming utility. But it still falls far short of being a realistic alternative to a hand held. |
That's my point. They work and they work well without any real big time issues. The d-pad and/or analog that was on screen was a big time issue, and I say this as an avid mobile gamer. It makes many games annoying, especially when my thumbs which are short and stupidly fat. I have a condition called brachydactyly, so I have more issues than most here, and if this helps me a ton then it will very likely bring benefit to everyone else. Luckily for me it only really affects my thumbs. 
Now, back to the buttons, the biggest issue(s) you might miss out on is tactile feedback from touching a physical button or pressure sensitivity, which I don't think 3DS and/or Vita has anyways.
2nd class or not the exclusion of physical buttons will not hinder gameplay to the point where a game would be considered unplayable. It would mearly become a preference issue and little to nothing more than that. There would be little to prevent your typical handheld title from making it's way to iOS. Although that is possible to begin with thanks to the plethora of controller options, specifically the Moga Rebel MFi, which is wonderful.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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