spemanig said:
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Pretty sure you've mentioned real-time combat before in some of your previous threads on the subject. But, you may substitute enemies in the field for it if you wish (although it is not applicable to Fire Emblem). Bravely Default also has an interconnected open world. And I don't see why EO couldn't.
It's not about the resolution or pixel density, it's about how things have to be very close to be easily visible. An enemy off in the distance that takes up several inches on your television suddenly becomes a millimeter tall on your handheld. And that's on the XL, just imagine the regular model.
My response is the same as it always is. "I would prefer if game X was more like such and such" -- okay. "The only excuse for these developers not to follow my vision is their laziness and incompetence" -- you lost me. Again.
You are essentially arguing that because Pokemon sells well, its developers have an obligation to make it a different game. That top-down, random-battle RPGs don't deserve to sell well, and therefore any such game that does sell well must abandon those design choices. It's complete nonsense. Like saying Tetris sells too well to stay the way it is so it needs to become more like Pushmo.
All this says nothing about how I feel about the way GameFreak handles the Pokemon series. I don't feel like buying their games every year so I don't. I would rather Pokemon games released less often, with more time and energy spent on each installment. In fact, I much prefer Xenoblade to Pokemon, but that doesn't mean I want Pokemon to become more like Xenoblade for no reason other than because it can.








