Conegamer said:
Well I mean more they couldn't have been losing money with the reduced pricepoint, be that through software sales or what have you. They may be making a small loss on the HW, but I really doubt they'd cut the price if it meant them making a loss overall just to keep in touch. |
I'm sure they had to lay out some cash to include two 3rd party games at no additional cost as well. No way those AssCreed bundles only lost money on the HW level, AssCreed Unity was a brand new $60 title when that bundle dropped. They could have been losing an initial $80-$100 per console before people purchased Live and/or more games.
This new $350 SKU, does it include games? If not then yes, it will have a small loss now and after a Live and/or game purchase that loss is negligable. It's a good move overall in my opinion. A move they HAD to make.
Edit - Considering the amount retailers pay per title, the loss likely wasn't $100 max, but more like $70.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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