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kitler53 said:
i didn't see anyone in this thread but the references to this being anything like a CoD is silly. if anything this is a team-based version of de blob. go around and paint your surroundings. the difference is this time you play with other people and another team is working against you.

honestly,. de blob was fun for about 2 hours and then felt like a chore to play. i see the same thing in splatoon. when i watch the videos half of the gameplay shown they guy isn't even interacting with the rest of the players on the map but just going around repainting territory. making players "slow as molasses" when on enemy territory is honestly a terrible gameplay choice as no one has fun with that kind of restriction.

and i have to laugh at anyone excited about a game hub. many games have one (mod nation racers comes to mind) and it's never been cool, unique, or innovative before. honestly,. game hubs feel like a chore to me pretty quick because it always makes it take longer to do whatever you want to do relative to just having an menu system. it adds an unnecessary loading screen and adds stupid amounts of time in transit to do simple tasks like changing a load out. i've never played a game where i had anything but negative opinions about them.

i agree with the guy that said that on any other system this would be viewed as a inexpensive dlc type game. a simple art style. few gameplay modes. a singular gameplay mechanic that is trying too hard to be unique. it looks "indie" to me and all the connotations that come along with that label.

now don't forget that i'm one of the biggest advocates of indie games on this site but hype is something i've ever seen for any indie game except maybe no man's sky. everyone else views indie as filler even if fun to play for a bit.

Wait, are you comparing a platform from THQ with a online shooter from Nintendo just because they both have color ink?