Wright said:
Nem said:
I... totally agree with you, but i kind of understand some of it. Monster hunter is very immersive. The ambience, the life of a hunter are definitly something that i see as a plus... but at some point you need to grind and grind some more for mats and it gets boring. I also think that in MH specifically there are way too many items and the complexity of the crafting system doesnt do it any favors. This in general goes for all of these hunting games. I keep trying to get into them, i sometimes have fun, but it always reaches a point where i stop playing because the time investment versus fun just isnt holding up. I have played soul sacrifice and while fun at the start, it became grindy. Monster hunter i get the appeal. I got freedom unite and didntmove past rank 2 before selling, i got 3 ultimate on the Wii U and i think i'm still on rank 1, i got Ragnarok odyssey ace and i stopped at rank 4, i got God eater burst whose story, characters and gameplay i quite liked but the crafting became dull and missions repetitive, i got Freedom wars and i'm still on rank 1. Toukiden was actually the only one that seemed more pleasing to me without going overboard on the grinding and crafting systems, but i only played the demo. Quite honestly when buying Freedom wars, i thought this would be the last chance i give this genre... sometimes i think i should give toukiden a proper chance, but i totally agree Wright. I have given this genre too many chances and it really isnt lack of trying to like it. I hope we go back to traditional RPG's being popular because i'm getting tired of all this tedious grinding. I still want to give FW more of a chance and i might cave in for Toukiden and God eater 2. But if i dont get enjoyment out of that, i'm through with the genre. Its just not for me. The games could so easily be fixed for western audiences if they cut on the grindiness though.
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On the genre's defense, I've only played Monster Hunter. That being said, it definitively wasn't for me. Obviously I prefer traditional JRPGs, even if they feature the somewhat archaic now random encounters and heavy-grinding as well, because for some reason that isn't that tedious for me. Monster Hunter is.
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Well, depending on the grind, the difference is that every moment of grind on a traditional RPG nets you something that gets you closer to your goal (XP or growth points or new spells). In hunting games you get nothing from killing additional monsters except more clutter on your inventory to manage. Also... drop rates.