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Don't have a problem with 30fps in most games. The most important thing is just making sure the frame rate is stable. That to me is a much bigger difference maker than 30 vs 60.

It's always amusing though to see devs (and I do mean the lot of them, not anyone in particular) flip flop back and forth on the importance, or lack thereof, of 60fps. It's always whatever argument suits them best on any given day. Maybe they oughta all just stop trying to justify it so much one way or the other and just make their damn games.