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Podings said:

The foliage and other set dressing details seem to unload at a certain distance though, leaving just large chunks of relatively simplistic level geometry with normal maps of scalable quality and apparently no shadow generation.

When over world games rarely run 60fps on consoles it is also because many technical directors on productions that also feature crummy art direction (ie. GTA/Crysis/FarCry/Just Cause/Crackdown) don't have a clue about where to hack and slash to optimize.

I could just keep walking backwards in GTAV on 360 until the raytraced shadows from palmtrees started pixellating and miscalculating. Fade that shit out at a reasonable distance where nobody cares anyway, and spend the power on frames, people. 

Most open world titles are 30fps because the developers feel that the game benefits more from a more detailed/immersive world than it does from 60fps (and i often agree). It's understandable if you dislike that particular design trend, everyone has preferences, but it's silly to try and credit 30fps as being the inherent result of a lack of optimization. It can but, but it doesn't have to be.

On a side note, i really like FarCry's art style (particularly 4's) :p I'm a real softy for stylized realism.