MaximusOptimus said:
FF7 was on three disks so let's assume it is around 2 gigs of data. No matter what your compression technology was at the time 2 gigs was not fitting on a 64 cartridge. I think that is why FF7 went to PS1 and perhaps some money was offered but not massive. |
If i recall, PSX CD:s were just below 600MB, and the last disc didn't need to be full, so 1,5 GB would be closer in my opinion. Multidisc releases requires certain elements to be on every disc, so that saves some space too, and multicartrige release would also be an option. Anyway, if the would have been made for N64, it would have been made to fit the number of cartriges that would have been financially wise, when the biggest space went to videos. And as Rubang said, the game already was in developement for N64, but Sony propably sacrificed some cash to get FF7 for PSX (like Kasz said). And after all, PSX was the cheapest platform of the three to develope and release games.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







