curl-6 said:
Podings said:
curl-6 said:
Podings said: I'm going to assume it will be 1080p, and something like 40/45fps most of the time. The character and enemy rigging, the skin and rock shaders, and the level and character geometry all seem too conservative to me to warrant enforcing of 720p, particularly when only one camera is ever rendering at a time. I only thing visually impressive about this game is the interesting environment and enemy designs. From a technical standpoint, of course, getting 1080p from the Wii U during full 3D is impressive too, but others have managed, and these guys have had a LOT of time with the system. |
The sheer size of the world and hence the sheer quantity of assets being rendered precludes 1080p in my assessment.
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I could very well be wrong. It's a little hard to gauge from the video, but the aliasing I'm seeing could really mean something more aching to 720p. Which might be more their thing anyway, as it would be easier to ensure a stable 60fps.
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720p/30fps would be my bet, in order to account for the huge open world.
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I don't think the size of the world is going to have much bearing on the framerate in this regard. That would be the amount of game objects, and by far the most of this world is going to be completely static, so giant chunks of it can enter and exit memory as one object.