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Super_Boom said:
ToraTiger said:

2.  Choice in characters is also weak: Is there any reason to have 3 Kid Icarus and 4 Fire Emblem characters?  No one cares that much for those games.  =/.  And seriously, more Mario characters?  Not a single new Zelda character, or Sonic, or Metroid?  Ridley?  Knuckles?  Vaati? Dixie Kong?  Reyn? Anything would be better than having Lucina, Dark Pit, and Dr. Mario wasting up slots.  Seriously Nintendo =/

I'm not going to touch on the rest, since it's your own personal opinion and you're more than welcome to that (though my own opinion is basically the opposite on all except maybe the stage complaint). But this slot argument makes no sense. Any clone characters, which were present in all three previous titles, were added as a bonus, not as a replacement for other potential characters. We were never given a number of characters to expect in this game, they could have easily just left out the clones. Instead, they give the option for fans of Fire Emblem or Kid Icarus: Uprising to play as characters from those games. You basically had the choice of clone characters added or not...that decision had no bearing on whether or not completely new characters were added into this game.


 That makes sense, however, I feel as though if you’re making something of the caliber of Smash you are practically required to add x amount of characters for advertising and gabber (Example; You can now play as X many characters! ), which seems to me that Sakurai couldn’t reach that quota and threw a few  clones and weak characters in to make it seem like a large rooster.  Doing tricks like separating Zelda and sheik and Samus and Zero suit also was a part of this I assume.    I doubt they would have let it slide if they didn't add those clones, which could have been poteintially newer and more excity character designs.  For a franchise that isn't at the bottom of a barrel.  



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SSB really went downhill after Melee....

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