S.T.A.G.E. said:
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Aye; Superman Returns actually had an interesting idea wherein Superman was invulnerable, but the city was not, meaning that (in theory) you were being judged by your ability to protect the city. Unfortunately, in execution this just meant giving the city a health bar, which would dwindle if baddies so much as wee-ed on the grass, and left one feeling more like SuperMaid. Then there's Spider-Man: Web of Shadows, which periodically, when a vehicle exploded or something, threw in a quick-time event where Spidey could save someone emperilled by the fight in progress, but the mechanic was severely underdeveloped.
Overall, though, I think there is potential in having a Superman game where, much of the time, you're more concerned with safeguarding the lives of the citizens around you than you are your own personal well being, (though obviously with boss battles thrown in against foes who pose a threat against you.) His superspeed- both normal 'runrunrunrunrunsoFAST' and 'bullet time' variety- could leave the chance for high-speed rescues and the like.
I also would love if some dev would factor in his reliance on the sun for his powers; maybe an energy bar that fills up faster at higher altitudes, (Superman Returns actually had this too,) but functions as a source of ALL his powers, including invulnerability. Use too much energy, or take too many hits, and your health starts to get chipped away at. Against particularly strong foes, you might be forced to retreat to a higher altitude to recharge, but with the risk that the villain will wreak havoc on the city while you're sunbathing. =O Or stay in the fight and risk getting beaten into the dirt when you run out of steam. Unfortunately, that mechanic seems more suitable to a 'hardcore Superman mode' than a base game. xP
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Unless He Forgets In Which Case Zanten, Forgetter Of The Things
Or He Procrascinates, In Which Case Zanten, Doer Of The Things Later
Or It Involves Moving Furniture, in Which Case Zanten, F*** You.







