It should be comon knowledge that graphics just matter for the first 30 minutes. This is even proved by some institutes, I have to look for the article again if you don´t believe what I write (so please believe me, if a fanboy comes in now and claims I just said it to defend Nintendo I´ll have to look two hours for the article just for the sake to proof the fanboy wrong.)
It works basically that way: Graphics "hype" your mind when you see them the first time. They create something like a flow in your brain, upping your fun and improving the experience. Problem is, it just works for 30 minutes. In the article they used a scale to watch how much fun gamers had while they played. A game with good graphics had a number of 300 in the begining, a game with "ugly" graphics had about 90 in the begining. After 30 minutes, the numbers for the game with the good graphics started to decline, while the ugly games numbers went up.
After another 30 minutes the games (which were rated about the same when they first hit the market) meet about 200 and stayed there.
You can whatch this phenomenon if you use live arcade or virtual console. Let someone play Ocarina of time who never played N64 before. They´ll usually say it looks ugly. Put it away. I hate it. After 30 minutes they suddenly start to have fun. In fact, if you play Ocarina of Time, they start to have more fun with it than while playing Twilight Princess. I tried it with 3 of my friends, everyone liked OoT better after 1 hour of gaming. 50 minutes earlier they liked Twilight Princess more.
So what does that mean?
It bascally means graphics make it easier to get into a game, but their effect dissapears after a certain time in play.
Or to say it different: Playing on an Atari in 1980 was just as fun as playing Gears of War on 360 now.
Prooven Fact. Don´t force me to look for this article please







