Wright said:
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I think rogue-like games are not necesarily dark and scary, and the theme does not have to be hopelessness, souls games want you to quit not only through their gameplay, but because of the graphics, sound, lore, the whole atmostphere works psicologicaly agaisnts you.
dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80
Hey Listen!







