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Metallox said:

or maybe people think it's a legitimately well designed game, also for some reason the nostalgia argument applies to OoT but not to Wind Waker or Majora's Mask, I bet a lot of people here have nostalgia for the Gamecube era.

Wind Waker was one of my very first video games, and that didn't stop me to consider this game enormously boring (I blame the sealing), although today I appreciate it more, even more when the HD edition released. But even then, Wind Waker feels more polished and solid than Ocarina of Time.

I mean, come on, Ocarina of Time's "puzzles" are very archaic and combat is dull, I don't understand the praise it gets today because it's not 1998 anymore, every single other game of the series in consoles has surpassed this one.

The combat definitely feels clunkier than in later games but I don't see how it's "dull", in OoT there's a bigger sense of "weight" in battles, which doesn't make you feel like you're just slashing enemies while mashing B. As for the puzzles, there are simple ones but also great ones, just like in every other Zelda game, you can't just go and say that all the puzzles are archaic. Also, I think later games(with the exception of MM) added too much filler like tri-force fetch quest and tears of light, for example, both TP and SS had a fetch quest before every one of the first three dungeons, also they had very long intros (TP is the worst in this regard) and in dungeons design OoT still remains top-tier even if TP and SS beat it in that regard (WW not so much)



 

English is not my native language