By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:

Oh, and am I the only one who turned off the necromancer "revive/possession"skill for Dorian?

It's buggy as hell. I hope they patch it.
For starters, it makes fade rift battles very tedious, because the rift doesn't count the monster wave as defeated until the revived monster dies as well. And since you can't hurt it or dispell it, I have to wait for about 1 minute between each monster wave while doing nothing but watching the monsters lifebar deplete. And yes, even when its time to close the rift I have to wait for it to die.

Also, monsters revived this way tend to flip out and scale walls and stuff that you normally can't get up on. Many times an enemy revived this way has run up some mountain or cave wall and died there. And dropped the loot there! Meaning I can't reach it.

So I turned off that skill for Dorian under tactics. Which is lame, because it's his best Necromancer skill.


I'm just starting to use Dorians Necromancer option. If I dont like it i'll just swap him out for another mage. Thanks for the heads up. I would think necromancer would cause a lot of widepsread panic and aoe damage.