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Intrinsic said:
CosmicSex said:
walsufnir said:
Oh, this is interesting!
But 6. is not measurable. The users should know the IP of the PSNow server and do a ping to that to get a value for latency.

Understood, I will change this to "percieved latency." 

It would be really great if folks could ping the server by the way...

Actually it's measurable. You press button to jump, character jumps half a second later, there is latency. If u can only detect latency by going to a site to measure the ping, then its not percieveable and not worthy of mention. 

And thats why I opted to use the term percieved latency because that is what will matter in the end.  All online has some form of absolute latency that can be measured in ms, but here we mean latency that effects gameplay.