Intrinsic said:
Actually it's measurable. You press button to jump, character jumps half a second later, there is latency. If u can only detect latency by going to a site to measure the ping, then its not percieveable and not worthy of mention. |
And thats why I opted to use the term percieved latency because that is what will matter in the end. All online has some form of absolute latency that can be measured in ms, but here we mean latency that effects gameplay.







