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CosmicSex said:
walsufnir said:
Oh, this is interesting!
But 6. is not measurable. The users should know the IP of the PSNow server and do a ping to that to get a value for latency.

Understood, I will change this to "percieved latency." 

It would be really great if folks could ping the server by the way...

Actually it's measurable. You press button to jump, character jumps half a second later, there is latency. If u can only detect latency by going to a site to measure the ping, then its not percieveable and not worthy of mention.