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fireburn95 said:
novasonic said:

Publishing an indie game is just giving them some money to keep it exclusive. Since they could have just as easily self-published without the stack of money, that shouldn't really count. Neither should Hyrule Warriors. Nintendoland, NES Remix, and Mario Maker are borderline.. There's also 3DS and Vita to consider.

In conclusion, they all seem to have a pretty equal ratio of new IPs to years in the 8th generation.


Isnt every third party deal 'giving them money'
This just shows which publishers are more willing to work with devs, first and third party, and 'indies' are included because indies are people too.

They are still games, good games, actually in all the cases in sony's list, sony owns the ip's (i think all the cases).
Hyrule warriors is debatable yeah.

Only focusing on the big three.

Mm, I'm still not convinced on the indie game thing. I'm not saying they aren't decent games, I'm just saying publishing a retail game is a lot of work. A retail game needs a publisher to exist or it gets cancelled, but an indie game could be self published the same if no one picks it up. Maybe if I knew more about their indie publishing procress.. Do they do any assistance with developement? Do they market them? Do they at least fill out all the paper work and add it to the store for them? "Here's a few bucks to not make it for the other guys," doesn't really cut it for me.

It does kinda raise a few questions though. Obviously most of those PS4 and Xbone games are indies so why doesn't Nintendo publish indie games? It's not like the eShop doesn't have a great selection of indie games. Are they being lazy and don't really care about them, or is it more of a philosophical thing like "Let the indies be indies."? I have seen Nintendo market some of their indie games that they feel meet a higher standard though. Weird.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m