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fleischr said:

Here's how I would do it :

End and remove TVii. It's slow and no one uses it - and I believe Europe/Australia can't even use it. Use the extra processing power in games.

Implement a ReadyBoost like feature for SD cards. If you're familiar with ReadyBoost on your PC, it basically gives some extra memory/swap space -- could help trim loading times.

Remove the geomagnetic sensor and sensor bar from the GamePad. There aren't any games/apps that use the geo sensor, not even Wii Street U. The sensor bar in the GamePad is supposed to sub in for the Wii Sensor Bar in Wii mode if you don't have one. Using an actual sensor bar is easier and makes more sense. 

I'd even think you could get away with removing rumble, and at least one of the 2 speakers 

Remove unneccessary accessories from Deluxe Set

-Sensor Bar (WiiU doesn't need it. It's only needed for plain Wii mode. Backwards compatibility shouldn't be such a big deal. People can either use their old sensor bar or buy one pretty inexpensively if they really badly want to use Wii mode)

-GamePad Cradle (If people really need it, they can buy it)

-HDMI cable (Many would rather choose their own one of these anyway)

 

All this probably gives good reason to shave off $50 the cost of the Wii U

 

Bottom line: Remove the features no one really uses or cares that much for

None of this makes the Wii U "more powerful"...

While I get what you're going for, I don't particularly agree on any of these because they're all things that are mass produced and have probably pennies-on-the-dollar in cost impact.  Besides, the sensor bar in the Gamepad allows for Wii backwards compatibility without a TV, and is ALSO used for golf.  When the Gamepad is placed on the ground, the sensor bar on it helps detect the position of the Wii-mote being pointed at it and also as it crosses over, and references your swing between the sensor bar placed above/below the TV and the sensor bar on the Gamepad.



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