sc94597 said:
Yes, because it was the first land-based game that took place in Hyrule since OoT and also OoT is the standard the 3D games is always held up to. Notice how OoT is only mentioned with regard to doing what couldn't be done in it. Your quote says nothing about trying to be a remaster or clone of OoT. Twilight Princess, from the start, was its own game - unlike say, ALBW. You said that they wanted to make a bigger (it certainly is much bigger) and more complex overworld. Whether or not it is more complex is arguable. I did like that in TP the overworld had a lot of puzzles that used items like the spinner or the dominion rod. In that way it was kind of more complex. Also the way each province ran into each-other was decently complex. And I always enjoy the Cave of Ordeals, which doesn't really have an OoT equivalent. When you say "blind let's play" are you certain these people never have played a Legend of Zelda game? I didn't find SS that much harder than TP, other than I guess the motion plus combat. Puzzles were actually simplified to a focus around the motion controls in my opinion. The last three Zelda games (Windwaker, TP, and SS) have been a breeze to go through. |
The Hyrule field showed at the first trailers must give you an idea of how similar is to the one in Ocarina of Time. Not the last version, which was "fixed" by Aonuma once he stepped into the project.
The Cave of Ordeals is the only challenging dungeon (optional) in the entire game.
SS is harder than TP since the begginning. Enemies, aside of bats, takes 1 heart, not a quarter like TP. SS enemies defend way more than in TP. Some puzzles are about thinking different usage of the same items. Anyway, I have already done 3 hearts runs of OoT, TP and TWW, with TWW being the easiest one, the TP and OoT being the harder one.
In OoT I got some Game Overs, in TWW only on the final boss and in TP zero, but the quest was harder than in TWW. I can't do that in MM and in SS is a 6 hearts run, maybe I'll try without a shield.
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