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Pavolink said:

Back slash or helm splitter is something you don't need a lot, except maybe for the darknuts. Aside of that, there's nothing those two techniques can do to aid in favor's of TP.

Ocarina of Time not only have better puzzles, but also more and better dungeons, some really interesting where you need to actually explore; a better equipment, items, a real musical instrument, a compelling and importat story into the timeline, a better final boss battle, less cutscenes and intrusions into the game, better artstyle, a magic bar...

I just can't name all the things OoT did right, or at least, better than TP.


Just hitting all the good points today aren't you. I'll multiquote so I don't get redundant. 

Samus Aran said:

Lol, OoT is mediocre compared to TP.

Final boss sucked. Story? Yawn. Artstyle? Blandest Zelda ever.

+ ALBW

- OoT

I could have sworn you just described Twilight Princess

artur-fernand said:

I'm not comparing it to TP, haven't played it yet. I'm just saying that OoT's plot is just there. It's nothing special. I'll agree that the scene where Ganondorf was waiting for Link on the Temple of Time was pretty cool, but other than that, it's really by the numbers.

OoT's plot is just as compelling as A Link to the Past's (in fact, change a few words here and there, add some "epic" cutscenes about the origins of the world, and it's the same plot). And hey, I'm not complaning. Not every game needs a compelling story, it's ok to have a basic, ho-hum plot.

Don't compare the two games. They are completely different. OoT and LttP are both masterpieces. In their own right. Personally I felt more interest in the maidens speaking than the sages, but it also felt more epic when Ganon was standing in OoT than in LttP.