Pavolink said:
Yes? - Backstory: Three goddesses create the world, then they created the Triforce, which is the object of battles between the good and evil beings. - In-game story: A young boy is destined to fight against the evil, he has to learn the sword art to defend a sentenced to death spirit guardian. Against rules in his hometown, he has to leave to meet the princess of destiny, which explains to Link the problems Hyrule and the world will face because of an evil man, Ganondorf, that feign alligance to the king. Then, Link has to obtain the keys to draw the Master Sword, the mythical blade needed to destroy the evil one. But by obtaining it, he leave open the Sacred Realm. Ganondorf's master plans fruit it and he obtain it. Zelda then needs to disguise as Sheik in order to help Link to defeat Ganondorf and return the peace to the world. - Importance of the game in the timeline: Timeline is splitted into three, Triforce is splitted, Ganon is sealed, but then escape and the gods decide to flood Hyrule (The Wind Waker)
Now let's see Twilight Princess - Backstory: Same as OoT, but adding the interlopers. - In-game story: A fake king of the Twilight Realm appears invading Hyrule, by the power of the evil thief Ganondorf. The real ruler, Midna, in an imp form guide Link, transformed into a beast, throught Hyrule to restore peace and obtain the forbidden power, the Fused Shadows, and defeat Zant. - Importance of the game in the timeline: Nothing. Just another failed attempt from Ganondorf's to... what does he wants to do in this game? |
I'm not comparing it to TP, haven't played it yet. I'm just saying that OoT's plot is just there. It's nothing special. I'll agree that the scene where Ganondorf was waiting for Link on the Temple of Time was pretty cool, but other than that, it's really by the numbers.
OoT's plot is just as compelling as A Link to the Past's (in fact, change a few words here and there, add some "epic" cutscenes about the origins of the world, and it's the same plot). And hey, I'm not complaning. Not every game needs a compelling story, it's ok to have a basic, ho-hum plot.









