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fireburn95 said:
IP's dont just refer to the name.

A NEW IP uses new property, so ideally, shouldn't use any property from another IP. That's why mario spin-offs would not count, however since we aren't a legal team, as long as the title is a drastic change and doesn't focus too much on the previous IP's, I can let it off, however there are no cases of such in the list above.

IP means "Intellectual Property". NES Remix is distinct from the games from which they draw their content, in much the same way that Super Smash Bros isn't a Mario spinoff. This makes them distinct IPs.

Lego City Undercover uses the Lego visuals, but it has distinct characters, settings, and gameplay, making it a distinct IP. Kind of like how Lego Harry Potter is a Harry Potter game, and not a Lego game, as far as IP is concerned.

But mostly, I can't help but notice the double-standard. You'll "give them" Devil's Third and NintendoLand, and reject Lego City Undercover and NES Remix, but WiLD is accepted without comment, and Super Time Force gets listed for Xbox One despite being released for 360, PC, PS4, and PSV as well.

And you leave off Sing Party, despite it most certainly being a new IP published by Nintendo for Wii U. And Xenoblade Chronicles X, which despite the name is a spiritual successor to Xenoblade Chronicles.

Also noteworthy is that you've listed a heap of TBA titles for PS4 (and, I assume, XBO), which kind of misrepresents the balance given that Nintendo are well-known for keeping things quiet until close to launch.

The fact that you have, more recently, said "I will later include third party new ip's, like Destiny." demonstrates that you're not interested in a serious discussion, but are rather wanting to elevate your preferred system.

Let's see what happens when we filter things down: game must be exclusive to the current generation console (no "PS4 and PC" or "Xbox 360 and Xbox One" or "Wii U and 3DS", unless the other game is only a spinoff), must have already released, must have a retail release (note: also rules out "free to play"), and is a distinct IP even if it links to an existing IP...

Nintendo

Wonderful 101
Nintendoland
Sing Party
Lego City Undercover
Hyrule Warriors [this is admittedly debatable, but the game is more like a love letter to the Zelda franchise than a spinoff]

Sony

Driveclub
Knack

Microsoft

Crimson Dragon
D4
Powerstar Golf
Sunset Overdrive

If we extend the rules to allow games that started out exclusive (let's say minimum six months between releases, so it's plausible that it was thought to be exclusive at the time), and remained company-exclusively published, then we add a few more for Sony, like Resogun, and probably for MS too. And there's probably a couple that are left off the list entirely, as I'm doing this fairly quickly with a simple source.

EDIT: Notice that, while Nintendo has the most, this is understandable since it has been out the longest. My list is balanced and sensible, comparing apples with apples, and doesn't try to actually make a point. I prefer Nintendo consoles... but I'm not going to try to stack the deck (I'm sure I'd be able to do so, if I wanted). All three make new IPs at a moderate rate.


Pokoko: Regarding Hyrule Warriors, there's HEAPS of Zelda content left. Very little has come from Wind Waker (Magic Leaf in one moveset, Wind Waker itself is a weapon, and that's it), nothing of note from Phantom Hourglass or Spirit Tracks, just a costume from Link Between Worlds, and little from the classic 2D games (unless you count the map from Zelda 1 as a visual feature for the Adventure mode as "content") - that's Zelda 1, Zelda 2, LttP, Link's Awakening (got Chain Chomp as a weapon, that's it), Oracle of Ages, Oracle of Seasons, Minish Cap, Four Swords, and Four Swords Adventure. In fact, they could do an entirely new Hyrule Warriors with the visuals of Wind Waker and content from PH, ST, LBW, and LttP and create a whole new game out of it with just those.

Beyond that, there's also a lot of content they could incorporate into a new story, even if we just stick to the five (by that time) "realistic" games - OoT, MM, TP, SS, and LoZU - there'd be plenty. They took four main enemy types, three classic villains, and a few stages inspired by games amongst those, and a total of three NPCs (Ruto, Darunia, and Agatha - the others are protagonist partners or villains except Zelda and Impa - repeating characters - and Sheik (who is, spoiler alert, Zelda)). No character or stage from Majora's Mask appears in the game (unless you count the moon's cameo in a moveset and as a "special").

Heck, you could probably make a whole game out of Majora's Mask alone, if you really wanted to.