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spemanig said:
Hynad said:

While I see where you are coming from, platformers punish the player for missing jumps. Metroid doesn't do that. Samus doesn't die and very rarely even suffer a concequence from missing jumps. The only concequence is that it will take a bit longer to reach the spot you were aiming for. 

Take a Mario game now, and if you miss a jump and fall from too high, you will lose a life. That's not mentioning the pits where you instantly die.


The bolded is not a rule, and the italicized it not true at all.

But this is off topic, which is why I won't elaborate.


It's ok. With that kind of response, I have come to not really care much about how you think you know better than everyone else.