| curl-6 said: It's the idea though; the ability to take punishment and then recover if you don't get hit for long enough, instead of relying on health packs. It changed the whole genre, to the point where it's unusual now for an FPS not to have it. |
You still need to rely on health packs in Halo ...
You are right about the whole it allows for less punishment on the player's end psychology ...







