IkePoR said:
Fair enough though I wanted to put things in perspective here. Anything bad in any TP dungeoun is overshadowed by controling, calling, protecting, saving from a basement and throwing around Makar. |
That honestly didn't bother me that much. I think I only had to save Makar once in my multiple playthroughs. To me, nothing felt alive or inspired in TP. Aside from the yeti mansion; that was probably my favorite dungeon tbh.