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Ultravolt said:

Twilight Princess. Those dungeons... ugh!

I have to disagree. Twilight Princess's main quality for me was its dungeons. All of them were very immersive and fun to explore. My favorites were Arbiter's Grounds and Snowpeak Ruins. Actually starting with Arbiter's Grounds all the way to the end the game, the dungeons were great, and more importantly diverse. You go from an abandoned prison in the desert, to a yeti's home which isn't quite a yeti's home, to a hidden temple of time, to a  mysterious city in the sky that supposedly housed the ancestors of hylians, to the twilight realm that has been so important to the game's plot, and then finally to hyrule castle. The dungeons weren't monotonous and they were quite large. The puzzles were average, but puzzles aren't really high on my list, I care more about the atmosphere and exploration-value of a dungeon, and of course the bosses while very easy were interesting and had a role to play in the dungeon that made sense. We obviously disagree, but I just want to say that the dungeons were my favorite part of Twilight Princess. They were the most seamless and thematic of the 3d Zeldas in my opinion.