By using this site, you agree to our Privacy Policy and our Terms of Use. Close
GribbleGrunger said:
Nuvendil said:

All of that stuff probably is better credited to L.A Noire which pionered the technology used to give human beings such lifelike expressions.  And there are plenty of games that push the liveliness of their worlds; Bioshock Infinite being an obvious example that does most of what you said.  As for storytelling, it's not doing much new as it is just a (mostly) linear storyline which isn't particularly new.  And that's entirely, 100% fine.  Being the best at an established thing is better than being OK at something new.  The storytelling is well done, but it more emulates a movie than explore the possibilities that interactive media bring. 

L.A Noire doesn't even come close and neither does Bioshock Infinite. They're infantile compared to TLOU. I can't explain it. Either you get it or you don't. It's a dangerous area of debate and I don't really want to express it frankly. It's best to go out there and read what others have said about what makes it great so you don't take it too personally.

Try these for starters:

https://www.youtube.com/watch?v=sycoOjAT3G4

https://www.youtube.com/watch?v=3sJA-C1yrtk

The question of something being revolutionary is not one of quality; in fact, the revolutionary ones usually are overshadowed by their successors who do it better.  TLOU can be better than what came before without being noticeably different in a way that is revolutionary.  The problem here is that the very word revolutionary has become synonymous with "better" and therefore everyone slaps it on the game they like the most.  The stuff you are talking about is great, but they are simply advancements of what has already been done by other games, not revolutionary in the actual sense of the word.  It has better writing, better animations, better mechanics, etc, but not revolutionary. 

 I mean, that first video is really just discussing the writing and the execution of such, a philosophical interpretive exercise that I am very familiar with as it is in my area of actual study.  But that still has little to do with revolutionary game development; doesn't even represent qualities accomplishable only in the interactive media that is video games. 

It's exceptional at doing what has been done, not doing something inherently new.  You love TLOU, I get that, but such gnostic praise as "you get it or you don't" like there's some inexpressible special essence that makes it superior to everything does a disservice to what it actually is by setting standards too high in the minds of those listening.