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-They learned that a a brand name can't, on its own, guarantee success: the 3DS (successor of the DS) problems the first year and the WiiU (successor of the almighty Wii) lackluster sales are a proof of that.

-They learned that 3rd parties are unstable, but necessary to avoid software droughts. A lot of companies promised to support the WiiU, but they backed out at the last moment. Nintendo needs to choose wisely which companies to help and listen to in hardware and software specs and which ones to be weary of (I'm looking at you EA, you boicotting thing).

-They learned to avoid focusing too much on one console while ignoring the other. 2013 was lacking for the WiiU and fantastic for the 3DS.

-They need to grab new audiences, but concentrating on their core and on regular gamers. Look at the Wii Sport and Wii Fit sales and compare them to their WiiU counterparts, and then do the same with Mario, Smash and Zelda games. Which ones have resisted more with a smaller userbase?

-They need to pay attention to their deals with other companies. I'm sure that making Sonic Boom exclusive has been a soooooo much beneficial to the WiiU.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.