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raidinglarastomb said:
To be honest devs know the time limit when they start out a game so if the try to over do it they only have them selves to blame and they end up working 80 hours a week whick makes them make more mistakes. if a games release date is Brough forward then I would blame the marketing team, but if the game has a three year build time then only lazy or or poorly skilled devs are to blame, and they have a couple weeks between going gold and release date to patch it, we did not have that chance back in the day

They may know the time limit but they likely also have a design specification provided for by the publishers that they have to meet regardless of how feasible the dev staff think it is in the time-frame given (again by the publisher).