d21lewis said:
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LOL. Sorry, it's so difficult to explain and some people wouldn't even consider it revolutionary. I'd have to sit down and play through a couple of hours of the game, pausing every minute to point something else out that may have gone overlooked. It's just so frigin' clever and I've played it 11 times now. Just subtle things that no other game has ever even attempted or even considered. Making people human is a diffult thing to do at the best of times and it has nothing to do with big set pieces or earth shattering dialogue. It has more to do with a slight twist of the lip when a character says 'I've seen the merchandise and it's a lot', or an awkward laugh when someone tells the main character they are infected instead what you expect, or a glance at a watch, or a push to emphasise a sentence and give it more weight without adding unecessary words, or ONE word meaning more than any amount of dialogue in the entire 13 hour playthrough 'OK'., or an off the cuff cutting remark like 'Your watch is broken' in which we FEEL what Joel feels because we experienced the loss through gameplay. ... I could go on and on.
So much of it is taken for granted.
The PS5 Exists.








